
"The world doesn't need heroes; it needs professionals who get the job done without asking stupid questions. You aren't fighting for ancient prophecies or the favor of gods. You fight for the gold in your pouch and the mercenary next to you.
You have signed on with the Band of the Red Hand, known across the borderlands as the 'Bloody Palms.' Your initiation was simple: you dipped your gauntlet into a bucket of crimson paint and slapped it onto your armor. That red handprint means you are now part of the company. It means you have a family that will never betray you—because under our code, the Hand does not cut the Hand. Once the gold changes hands, our contract is absolute. We do the dirty work lords are too proud to admit needs doing, and we get paid to survive it."

You are stationed at The Iron Keep, a heavily fortified, repurposed border fort chiseled directly into a jagged cliffside. It is a loud, gritty, soot-stained hive of activity:
When you are in the Keep, you answer to the five officers who keep the machine running:
5. "Lefty" Orin Vance (The Spellslinger): An eccentric, slightly unhinged evocation wizard with a glowing, runic clockwork prosthetic left arm. He treats battlefield explosions like a pure engineering problem
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